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Jared
Michael
Environment Artist

Hey! I'm Jared Michael, a technically creative generalist working in feature film post production. I thrive solving problems and tackling any challenge.
Whilst my specialty is environment lookdev and proceduralism, my experience and skillset is broad, ranging from assets (modelling, texturing/surfacing, look development) to lighting, nuke compositing, dmp td work, previsualisation, photogrammetry, reference photography, leadership, mentoring and education.
View my portfolio below.


About
Reel

Demo reel
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![]() | ![]() | ![]() | ![]() DMP set extension work |
![]() Texturing city assets, plaza ground initial lookdev in Katana | ![]() Texturing city assets, plaza ground initial lookdev in Katana | ![]() | ![]() |
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![]() | ![]() DMP TD for sequence of 60+ shots | ![]() Modelling/texturing gate, walls, plaza ground | ![]() DMP TD, ground texturing, modeling/texturing various assets |
![]() Foreground DMP set extension | ![]() | ![]() DMP TD | ![]() DMP complete ground replacement |
![]() DMP complete 2.5D set | ![]() DMP and TD | ![]() DMP | ![]() Foreground photogrammetry, modelling/texturing |
![]() | ![]() | ![]() | ![]() DMP set extension and compositing |
![]() Modeling/texturing various background props | ![]() Compositing | ![]() Compositing TD, creating blood elements | ![]() DMP set extension and compositing |
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Gallery
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